I use that to prevent the game from using 100% cpu (windows at least),
I have not tried commenting it out on ubuntu. I will try that.
On 6/12/06, andrew baker <failrate@xxxxxxxxx> wrote:
> I noticed you put this in the bottom of your loop, presumably to keep it
> from running too fast. I wonder if Ubuntu has any strange issues with the
> sleep command? Have you tried running it without this?
>
> time.sleep( 0.01) #delay loop
>
>
> On 6/12/06, spotter . <talonspotter@xxxxxxxxx> wrote:
> > I dont have a website for the game, the main module is attached below.
> > As for the frame rate, I have no real management, as I thought that it
> > was not really necessary. Should I have some sort of frame rate
> > control?
> >
> >
> >
> >
> > On 6/12/06, Rene Dudfield <renesd@xxxxxxxxx> wrote:
> > > Do you have a link to your game?
> > >
> > > How do you manage the frame rate?
> > >
> > >
> > > On 6/13/06, talon spotter <talonspotter@xxxxxxxxx> wrote:
> > > > Hey everybody,
> > > >
> > > > I am writing a space invaders style game, and it works well on
> > > > windows. When I tried the game
> > > > under ubuntu linux(dapper), it was noticeably slow. After some
> > > > googling, I found this:
> > > >
> http://www.libsdl.org/pipermail/sdl/2006-May/074254.html
> > > >
> > > > I dont have access to any other distro of linux right now to check if
> > > > it is just a problem under ubuntu. I wasnt really able to see any
> > > > speed increase in pygame after opening up firefox, but i just casually
> > > > checked it and have not been able to do further tests as of yet.
> > > >
> > > > Has anybody heard of this? Does anybody have any ideas?
> > > >
> > > > Thanks, s.
> > > >
> > >
> >
> >
> >
>
>
>
> --
> Andrew Ulysses Baker
> "failrate"