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Re: [pygame] consistent heartbeats
ImageGrab() FYI). You're referring to PIL's ImageGrab(), innit? In my experience, I couldn't even get PIL to grab a large image more than once every second or so, but that's probably due to my low-spec machine.
I've had good experience with a simple time.wait(DELAY - time_elapsed) loop in smoothing out my main loop. I'm not really sure how precise it is, but someone on the list dropped figures like 10% s.d., so that's about 100 ms +/- if I understand correctly. That might be "close enough for funk."
--
Andrew Ulysses Baker
"failrate"