Andrew P. Lentvorski, Jr. wrote:
Actually, I have found that Mesa (the open source OpenGL clone) is
generally fast enough for most OpenGL applications that don't require
animated action. I have written 3 small internal applications where
I used OpenGL via Mesa for 2D drawing capabilities. If you ever have
to explicitly draw zooms, pans or clipping (eg. a map application),
letting Mesa handle these transforms is dramatically faster than
trying to do this stuff in Python.
It's also a *lot* easier to program pans and zooms by just changing
an OpenGL matrix rather than having to handle all of the transform
math yourself in Python.
How can i draw circle or arc in 2D OpenGL?