On Jun 21, 2004, at 2:12 AM, Jasper Phillips wrote:
You can always shove a bunch of your textures into one big texture and do things that way.. it's worked pretty well for me, though the code is a little more convoluted.On Sun, 20 Jun 2004, Jacob Schwartz wrote:As far as I now this is still the case. I haven't found the wastage fromThe first one was the restriction on texture sizes allowed in video memory, and the (then) small amount of video memory. I found it inconvenient at the very least for all images I loaded to have to have width/height sizes as specific powers of two (using a non power of two caused unecisary memory waste, or just plain didnt work). Is this still the case? ... if so, are there clever ways around it (besides having to create all spritesheets etc in those exact dimensions)?
bumping your images to the next power of 2 to be an issue. It feels a bit
crude, but I would guess that it allows the underlying calculations to be
faster.
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