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Re: [pygame] GIMP-like image enhancement?
On Fri, 18 Jun 2004, Bob Ippolito wrote:
> On Jun 18, 2004, at 1:59 PM, Derek Simkowiak wrote:
>
> > Jasper Phillips wrote:
> >> I'm dynamically generating map images that then need to be filtered,
> >> as
> >> opposed to creating static images. No GPL code for me!
> >
> > Hard drive space is one of the cheapest components of a computer
> > these days.
> >
> > Why not use a GPL program to create your filtered images ahead of
> > time, instead of at runtime?
>
> Probably because he is generating NEW maps at runtime.. as in, each
> time you play, you get a fresh map that you've likely never played
> before.
Not only that, but maps can change during a game.
> It sounds awfully silly to put your entire software program under a
> restrictive license or limit its replay value for some gimp filter..
> he's doing the right thing in trying to find a non-gimp way of doing
> it.
It is however very frustrating that I have to reinvent the wheel! It really
puts into perspective the value of all the amazing LGPL code I'm using,
without which I'd be stuck.
-Jasper