[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [pygame] volume change with pygame.mixer.music.set_volume(val)
Pete Shinners wrote:
> Andrew Jones wrote:
>
>> When trying to set a specific volume for music with a call to
>> pygame.mixer.music.set_volume(vol) for any value of vol > 0.0 it
>> plays the music at full volume or if vol is set to 0.0 no music can
>> be heard.
>
>
> i've seen before where the music channel doesn't fade correctly. (like
> the fadeout calls). i'll try to look into this, couple of questions..
>
> first, i guess the music is WAV, since you can play it on normal
> channels? second, is this on windows, or some sort of unix? if unix,
> which version of SDL_mixer?
>
> i've seen before where the music channel doesn't fade correctly.
(like the fadeout calls).
That would fantastic.
> first, i guess the music is WAV, since you can play it on normal
channels? second, is this on windows, or some sort of unix? if unix,
which version of SDL_mixer?
Yes it is a wav. I have only tried it with Mandrake 8.1 (2.4.18 kernal)
Linux using
SDL_mixer-1.2.4-1.i686.rpm rebuild from SDL_mixer-1.2.4-1.src.rpm
____________________________________
pygame mailing list
pygame-users@seul.org
http://pygame.seul.org