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[pygame] Re: overlayed text
Pete Shinners writes:
> hiya etoffi. we've got a pygame mailing list, which would be a great
> place if you want to follow this up any further :]
> http://www.seul.org/archives/pygame/users/
done and done. although nntp is *so* much nicer.
> > for some reason i cant get text written over a white background:
> > here is (almost) the code i have now:
> > (written with pygame, but basically the same)
> >
> > text = self.font.render(self.name, 1, (255, 0, 0))
> > self.owner.frame.background.fill ((255,255,255), [0, 0, 640, 60])
> > pygame.display.update ()
> > self.owner.frame.background.blit (text, (1,1))
>
>
> your problem here is that your are blitting the text _after_ you
> update the display. swap those last two lines around.
i put in the update _after_ it didnt work 6 times ;)
> also, if the background is solid white, your performance will be much
> better off sending that white background color to the font render function.
>
> text = self.font.render(self.name, 1, (255, 0, 0), (255, 255, 255))
>
thanx. also note that i wanted a white "stripe" over the top of the screen.
--
etoffi <http://oluworld.sourceforge.net/>
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