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Re: [pygame] What's next for Pygame project?
Odds and ends:
- AppVeyor is good for automated builds. I had that working and created pull requests for the corrections to get it working. When nothing happened with the pull requests I lost interest.
- A big limitation on SDL 2.0 for me was the lack of good primitive drawing commands. Drawing lines, rectangles, etc. were limited to 1 pixel.
- I don't think a Pygame website needs to be build on Python. I've got the pygame.info domain and I think a Wordpress site that has several verified contributers would be the way to go. Share the 'love' and efforts across several people.