On lun, 2014-07-28 at 06:54 +0200, VertPingouin wrote:You would just need to code the graphics in OpenGL without using
> So I came up with the idea of an hardware opengl texture stretching
> instead of a dumb blit but I don't know how to achieve it.
>
> Anyone has already done this ?
>
pygame.Surface and pygame.draw. First though, check you are using the
HWSURFACE flag, if you are running fullscreen, it's possible this might
provide the necessary speedup without going to OpenGL.
http://www.pygame.org/docs/ref/display.html#pygame.display.set_mode