The game is still in limbo, but I'm the one who's been holding back. I have to contact their technical people, and I'm buried working on my next game.
I believe at this point, pygame apps can be successfully submitted to the App Store. My problem is a catch-22 concerning certificates. It's not a python issue.
Keith Nemitz Mousechief Co.
--- On Sun, 7/17/11, René Dudfield <renesd@xxxxxxxxx> wrote: From: René Dudfield <renesd@xxxxxxxxx> Subject: Re: [pygame] Pygame on Mac App Store? To: pygame-users@xxxxxxxx Date: Sunday, July 17, 2011, 1:52 AM
Hello again, have you heard
anything about getting your game into their store? cheers, On Sat, May 21, 2011 at 6:03 PM, René Dudfield <renesd@xxxxxxxxx> wrote:
Hey ya,
On Sat, May 21, 2011 at 6:33 PM, Keith Nemitz <musenik@xxxxxxxxx> wrote:
I think I got it working, but there was a hang-up about the certificate I used. Waiting for Apple's reply.
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awesome
When I'm absolutely sure, I'll post my build process. It's pretty weird, but it's short.
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Nice one, that would be very useful. Please let me know if there's anything I can help with.
One thing, Pygame could stand to allow it's default dock icon to be overridden. I don't mind it popping up during launch. Pygame deserves even more recognition than that, but Apple is fucking picky about the stupidest things.
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Yeah, for sure. Is that in lib/macosx.py ? A temporary fix would be to monkey patch that file to change this line: default_icon_data = getResource('pygame_icon.tiff').read()
I'm not sure what a proper fix would be yet though. Very open to suggestions.
cheers!
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