Thanks for that, but it doesn't seem to work. Well, it gives
coordinates of x,y(,z) but when the camera changes angle (but not
position), the coordinates don't change. What else do I need to be
doing in this? Anyway, I also forgot to mention this is how I make the text images: def __init__(self): pygame.font.init() self.font = pygame.font.Font(FONT,18) self.char = [] for c in range(256): self.char.append(self.CreateCharacter(chr(c))) self.char = tuple(self.char) def CreateCharacter(self,s): try: letter_render = self.font.render(s,1,(255,255,255), (0,0,0)) letter = pygame.image.tostring(letter_render,'RGBA',1) letter_w,letter_h = letter_render.get_size() except: letter = None letter_w = letter_h= 0 return (letter,letter_w,letter_h) Since I make the text this way, I'm thinking of just doing it billboard but I'm not sure how to implement half of this. Thanks again for any help. Cheers Astan Ian Mallett wrote: Er, the last three arguments return the data in C. In Python, the syntax is different: |