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Re: [pygame] wxPython
On 29 Jul 2006 at 15:00, Kamilche wrote:
> I had the opportunity to look at wxPython in depth these last few days.
> I was impressed! I like how easy they are to program and use, and their
> stability. Their 'large demo' of all the controls was impressive - it
> only crashed once.
>
> When I went to use it, however, I saw several reasons that I couldn't
> use it for my game - no translucency on the controls, no text on
> graphics, no special effects, slow bitmap display speed, flickering when
> handling large graphics, no special 'styles' to apply to change their
> appearance
>
> Man, I wish wxPython was more geared towards graphic apps. It would save
> me a lot of time to use pre-built controls.
>
Beside being slower I find the biggest drawback using wxPython for
graphics is that it has two image types, the Image and the Bitmap.
Neither supports a complete set of useful operations; to do anything
interesting requires a lot of converting between one type and the
other. Pygame only has the Surface, and it integrates well with
Numeric arrays.
Lenard Lindstrom
<len-l@xxxxxxxxx>