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[pygame] Re: Pygame success on Mac OS X 10.2 plus movie.set_display() question
- To: pygame-users@seul.org
- Subject: [pygame] Re: Pygame success on Mac OS X 10.2 plus movie.set_display() question
- From: Pete Shinners <pete@shinners.org>
- Date: Tue, 15 Jul 2003 16:03:45 -0700
- Cc: Philip Lindsay <philip.lindsay@mailhaven.com>
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I have successfully installed (a sub-set) of Pygame (along with libsdl
and libsmpeg/smpeg) on my machine running Mac OS X 10.2 and Python 2.3a2
(I gave up on Python 2.2.2 due to distutils issues, that are solved in
2.2.3 and 2.3).
I had to do a bit of fiddling to get things to work, though. [It's late
so I'm going to skip listing them here...]
very cool. you will likely get better mileage from the SMPEG that is
being maintained on icculus. no real changes, but they are making
minor fixes and keeping the build system alive on a few platforms
(unsure of the osx status) http://icculus.org/smpeg/
If I supply a position as a rect with origin (0,0) I can also
successfully get the video to scale.
But if I supply a position other than (0,0) the video does not display
(whether or not it is scaled), although the audio still plays okay.
we'll be glad to see any screenshots of your wxpython/pygame/smpeg
machine in action. i wouldn't rule out a problem with pygame, but it
isn't doing much on top of smpeg.