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Re: [pygame] Mac OS X?
Andrew Straw <andrew.straw@adelaide.edu.au> writes:
> On Friday, July 5, 2002, at 08:12 PM, Michael Hudson wrote:
>
> > OK. But config.py finds /sw/bin/sdl-config, which I can't imagine
> > helps.
> > I guess I should uninstall fink's SDL...
>
> Or take it out of your path.
Yes.
> >>> running pygame under aqua
> >>
> >> This works, although it's a bit rough around the edges. The latest CVS
> >> pygame (without some of the goodies that come from the SDL_* libraries)
> >> should build with the latest CVS version of SDL.
> >
> > Ah. I currently have the latest releases of both sitting around --
> > you're saying their not new enough? Fair enough.
>
> I'm not saying that there are patches since the release of SDL 1.2.4 and
> pygame 1.5 that improve Mac OS X functionality. I don't know whether
> there are or not. I do know that the patch I sent Pete should get
> pygame to compile (possibly after you comment out a few lines in Setup),
> which it won't do with release 1.5 without adventures in distutils or
> command line compilation (humans were not meant to be makefiles!).
Well, I've compiled pygame more or less by hand (against fink's SDL
and fink's python) but it crashes spectacularly whenever I try to do
anything with it... how do you invoke pygame?
> > Also what sort of Python should I build? A framework build? Or
> > should I try to use the MacPython distro?
>
> A framework Python is what I've had luck with. It seems to be the
> de-facto standard for Mac OS X. I don't think MacPython is working with
> Tkinter right now.
Do you need Tkinter? I'm really behind here.
> > I might resort to that... I actually want to *use* pygame, not hack on
> > it... but I'll try getting it build first.
>
> Yeah, sod this bloody hacking the libraries junk! Let's build our
> applications (or games, as the case may be)! :)
Indeed.
> Seriously, I can only hope and expect that as OS X matures, more and
> more ports will get more and more polished. For example, SDL has come a
> long way very quickly. Pygame still has a few hiccups, but once we get
> some more Mac OS X folks who can't live without it, I hope the wrinkles
> will get ironed out. I'll probably feel inspired to do some pygame
> hacking again at some point... If I knew something about
> Cocoa/Objective C, that might help, too!
Indeed. I want to learn, but there's the usual time problems.
Apparently there's a book on "Mac OS X for Unix Programmers" due from
O'Reilly soon. I suspect I'll be buying that.
> I'm personally awaiting Aqua XEmacs. That's the only reason I ever
> boot up XFree86 anymore... It's strange and amazing to me that here
> I am using unix, but it's a mac and there are no X windows! And yet
> all of my gnu tools are going through their routine paces just as
> happy as ever.
I still prefer xterm's to Terminal.app, and I use the Other Emacs, but
generally I agree.
Cheers,
M.
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