Nice to see a proper release of Pygame_SDL2!
Thanks.
Pygame handles multiple screens on another way than Pygame_SDL2... (at least ~5 months ago)
I'm not sure what you mean by this. Are you talking about the recent changes to list_modes? Or something else?
Do you mean RAPT with "the Android version of Pygame_SDL2"?
If yes, is it still as slow as ~5 months ago on Android?
It really depends on what you're doing. Startup time should be significantly improved, but at the end of the day a mobile device can't push as many pixels as a desktop can - especially when using the software renderer, which is what pygame assumes.