[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Re: [pygame] Pygame subset for Android
I had no problem with the font module or the mixer module.
I have heard of problems with the font module if you try to use the
default font instead of supplying your own .ttf files, but I don't think
that was a PGS4A specific problem. I always include my .ttf files with
my game so I have never run across those issues
---
James
On Fri, Jan 27, 2012 at 09:56:47PM +0100, Nathan Biagini wrote:
> Ho.
> Thanks, and everything is supported? I mean, i can use font, mixer etc...?
> Because i heard a lot about font module that would not work properly.
>
> 2012/1/27 James Paige <Bob@xxxxxxxxxxxxxxxxxxx>
>
> On Fri, Jan 27, 2012 at 09:27:20PM +0100, Nathan Biagini wrote:
> > Hi guys,
> >
> > i love developing little games with Pygame and recently heard about a
> > way to port your games on Android devices with "Pygame subset for
> > Android".
> > So, i'd like to ask if there are some of you who have already tested
> > it? Does it works well? etc...
> >
> > Thanks.
>
> I have used it, and it worked very well. I found that I had to work very
> hard on performance optimizing my games to work with PGS4A, but that is
> not a fault of PGS4A, that is the simple fact that android phones and
> tablets have less processor power than PCs, so I have to be more careful
> about performance.
>
> If you want an example of a pygame game that was ported to android using
> PGS4A, search the android market for Stegavorto
>
> ---
> James Paige