[
Author Prev
][Author Next][
Thread Prev
][
Thread Next
][
Author Index
][
Thread Index
]
[pygame] frame independant movement
To
:
pygame-users@xxxxxxxx
Subject
: [pygame] frame independant movement
From
: Yanom Mobis <
yanom@xxxxxxxxxxxxxx
>
Date
: Sun, 31 Jan 2010 11:44:46 -0800 (PST)
Delivered-to
:
archiver@xxxxxxxx
Delivered-to
:
pygame-users-outgoing@xxxxxxxx
Delivered-to
:
pygame-users@xxxxxxxx
Delivery-date
: Sun, 31 Jan 2010 14:44:55 -0500
Dkim-signature
: v=1; a=rsa-sha256; c=relaxed/relaxed; d=rocketmail.com; s=s1024; t=1264967086; bh=PGfE6nX296pMbl/ofhu5zgtZEi9azrJpVjDDr+PswGw=; h=Message-ID:X-YMail-OSG:Received:X-Mailer:Date:From:Subject:To:MIME-Version:Content-Type; b=CdyBBo31BEA4B0JK9HLudwb0fV8nx562AsXqaLaAF3HR/+AnAH3Br8FXZsfzn+KK6FCvLG8l+pTj8Ve6K5zZCWOW9ncityJ4nBd+CtrX/uaYUj4o0A7Idmkmh4vTR9zN8hGkMJkCfsdG6EGxfSH0VF56Hz71eXPrRcDShug1nns=
Domainkey-signature
: a=rsa-sha1; q=dns; c=nofws; s=s1024; d=rocketmail.com; h=Message-ID:X-YMail-OSG:Received:X-Mailer:Date:From:Subject:To:MIME-Version:Content-Type; b=FfAbrGCX7/ZBOhiie9WuwIKzEnExnPpvKziuA3dEs+/S+eHLLWO9ZIldnj4zXfhyT4dgnZMj1t1mgx7syME2CsZXIJVUak+ENh2VFfNztcLBxXJH58lyvih0bDRalJp8bvXVWfmWv+wwAN5e+0Xtdu9/8aPWNudTyGr5ZiatG3o=;
Reply-to
:
pygame-users@xxxxxxxx
Sender
:
owner-pygame-users@xxxxxxxx
How do you make things happen ingame at a constant speed regardless of frames-per-second? For example, i want my game object to move one square per second, even if the game is running 30, 45, 60, or 90 fps.
Follow-Ups
:
Re: [pygame] frame independant movement
From:
DR0ID
Re: [pygame] frame independant movement
From:
Luke Paireepinart
Prev by Author:
Re: [pygame] File Hosting
Previous by thread:
Re: [pygame] Working on Improving Font Support for GSOC
Next by thread:
Re: [pygame] frame independant movement
Index(es):
Author
Thread