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[pygame] Pygame2 SDL_mixer segmentation fault
- To: pygame-users@xxxxxxxx
- Subject: [pygame] Pygame2 SDL_mixer segmentation fault
- From: Evan Kroske <e.kroske@xxxxxxxxx>
- Date: Mon, 18 Jan 2010 12:00:59 -0500
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I'm running 64-bit Ubuntu Karmic Koala with Linux kernel version 2.6.31-17-generic, and I get a segmentation fault when I call pygame2.sdlmixer.init(). Has anybody else compiled the latest Pygame2 svn revision and used sdlmixer on a 64-bit system? Here's the gdb output:
Starting program: /usr/bin/python modalien.py
[Thread debugging using libthread_db enabled]
[New Thread 0x7fffedac6910 (LWP 2974)]
[Thread 0x7fffedac6910 (LWP 2974) exited]
[New Thread 0x7fffedac6910 (LWP 2975)]
[New Thread 0x7ffff0ed4910 (LWP 2976)]
Program received signal SIGSEGV, Segmentation fault.
0x0000000000000002 in ?? ()
Here's the gdb backtrace:
#0 0x0000000000000002 in ?? ()
#1 0x00000000004a218e in PyEval_EvalFrameEx ()
#2 0x00000000004a40e0 in PyEval_EvalCodeEx ()
#3 0x000000000052be30 in ?? ()
#4 0x000000000041d6e7 in PyObject_Call ()
#5 0x00000000004254ff in ?? ()
#6 0x000000000041d6e7 in PyObject_Call ()
#7 0x000000000047068e in ?? ()
#8 0x000000000046b92f in ?? ()
#9 0x000000000041d6e7 in PyObject_Call ()
#10 0x00000000004a199c in PyEval_EvalFrameEx ()
#11 0x00000000004a2e47 in PyEval_EvalFrameEx ()
#12 0x00000000004a40e0 in PyEval_EvalCodeEx ()
#13 0x00000000004a41b2 in PyEval_EvalCode ()
#14 0x00000000004c33a0 in PyRun_FileExFlags ()
#15 0x00000000004c3564 in PyRun_SimpleFileExFlags ()
#16 0x0000000000418ab7 in Py_Main ()
#17 0x00007ffff6fd0abd in __libc_start_main () from /lib/libc.so.6
#18 0x0000000000417ca9 in _start ()
If you need any more info, I'd be happy to provide it.
--
Evan Kroske
http://welcome2obscurity.blogspot.com/
The personal blog of Evan Kroske,
novice software developer.