[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
[pygame] pygame / ctypes
- To: pygame-users@xxxxxxxx
- Subject: [pygame] pygame / ctypes
- From: Simon Wittber <simonwittber@xxxxxxxxx>
- Date: Fri, 20 Jan 2006 11:09:47 +0800
- Delivered-to: archiver@seul.org
- Delivered-to: pygame-users-outgoing@seul.org
- Delivered-to: pygame-users@seul.org
- Delivery-date: Thu, 19 Jan 2006 22:09:53 -0500
- Domainkey-signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:to:subject:mime-version:content-type:content-transfer-encoding:content-disposition; b=dFVx7NeTryHsCwNrT3jqHMPez1+p/4BZWJQmn+jya74cQ8ulDL311GEU73MZ+VhyClSQ34X1POvIskWPzslHPZQ14cQpj+wrDQT/4wKHk0olBobCQ3/KkHBMzpTSyW2j/buKy9v2K/cmlUv3B3gL26NKY+mh7rJSez0b75bcPec=
- Reply-to: pygame-users@xxxxxxxx
- Sender: owner-pygame-users@xxxxxxxx
It now appears that the ctypes module is to be included in the python
standard library.
Would there be any benefits to making a ctypes pygame? PyOpenGL is
going this way, to allow easier hacking by the average python
programmer.
-Sw.