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Re: [pygame] looking for a particle/billiard ball engine
Toni Alatalo wrote:
On Tuesday 03 January 2006 20:49, Miles Van Pelt wrote:
I'm looking to experiment with some simple emergent behavior ideas. Does
...
do tell if/when you find something more fitting for you. dunno if scipy or
vpython would have anything. some people are also using Blender Python for
visualizing biological growth simulations, and also it has have pretty cool
physics systems in the game engine now (like Bullet), but would probably not
be the thing for you .. other game engines are perhaps more straightforward
to program and have similar physics support too (i mean things like ode that
you can use with pygame with pyode too, dunno if it gives anything you need
tho)
I missed the original query, but ODE (Open Dynamics Engine) is possibly
a useful avenue to explore. It's a simulation-focused package (i.e. it
runs on models, not graphics primitives) that gives collisions and the
like. I believe in the past that people (Arthur, of edu-python list
IIRC) have hooked it up to PyOpenGL and VPython to generate graphics.
HTH,
Mike
--
________________________________________________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com