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Joseph Blaylock wrote:
Would something like this work with Tkinter?
i'm not sure. i expect it would work, but i've heard reports from people
not having any success. i'm not sure if the problem was tkinter, or just
some random configuration problem?
i've only ever played with this is wxpython, and it seemed to work
without much effort.
note that when you embed the window you will not get any of the regular
pygame events dealing with mouse and keyboard input. those will come to
you through the regular gui api you are using. you should still call
pygame.event.pump() or pygame.event.clear() once each frame, just to
allow pygame/SDL to do its own internal processing.
i believe you'll also need to do your own 'repainting' of exposed areas
on the embedded window. i'm pretty sure SDL no longer does this for you
once it doesn't have control of the window.
there's other reasonable limitations when running embedded. and i'm sure
you'll get strange results if you try. but for basic graphics in an
embedded window it should work well.
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