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Re: [pygame] java pygame
On Wednesday 15 January 2003 01:19 pm, Edward Povazan wrote:
> I've been thinking about my project some more. There are 2 ways to go about
> it, writing a python browser plugin, or porting pygame to Java.
Yes, I think you are right to favor the Java/Jython approach. I analyzed both
myself awhile back (see http://www.narya.net/client_html for my summary),
and the Python plugin is a bear. It also gives you little advantage over
just telling your user to install Python and run it as a full-fledged
application (either way they have to install a 3rd party software and then
install your software). It would still be a worthwhile goal in the long run,
and if Jython didn't exist, it would have been worth doing.
Giving an option between a slower Java implementation that runs as an applet
in an unmodified browser and a downloadable application that runs on C Python
would be a real good deal, though.
Cheers,
Terry
--
Terry Hancock ( hancock at anansispaceworks.com )
Anansi Spaceworks http://www.anansispaceworks.com
"Some things are too important to be taken seriously"
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