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Re: [pygame] Nehe Tutorials
Paul's code does, indeed, appear very clean. I, of course, am biased,
so I can't judge between my own and his. Luckily, they are so
dramatically different that I can claim they are entirely different
approaches to the problem :) .
(Mine are included with OpenGLContext, and are targeted at accomplishing
the same tasks, but do not follow the structure of the original
tutorials particularly closely). The new version includes documentation
on the differences and reasons for them as well, so should be even
easier to follow :) .
Enjoy yourself,
Mike
Pete Shinners wrote:
Mike C. Fletcher wrote:
I'm working on a page for introductory documentation for PyOpenGL
including links to the various Python versions (4 known) of the NeHe
tutorials, and I'm wondering if Paul's versions are still available
somewhere (they aren't at the posted link).
they've moved into the pygame "gamelets" section. perhaps not the most
intuitive, but a good enough fit. i still think paul's versions of
NEHE are the cleanest around, although i haven't recently compared it
to anything.
http://www.pygame.org/gamelets/#NEHE
...
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