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Re: [pygame] Update performance
>
> Would it be even faster to just have the sprite return a padded rectangle?
> It's bounding box plus it's maximum movement per cycle added to each side.
> This would take care of getting a union of it's current place and the place
> it was just at (5 pixels to the left). Does that make sense?
>
Yes, this would work well. Note however that rect.union() is a _very_
fast function - it costs you almost nothing to call it. Calculating
the padded rect in python may take longer.
--
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David "Futility [D!]" Clark | Note: all persons, living and dead, are |
silenus@telus.net | purely coincidental. - Kurt Vonnegut |
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