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Re: [pygame] Keyboard handling
David Clark wrote:
> Chris Armstrong writes:
> > ...
> > I couldn't find anything on 'key release' events, and
> > having a 'timeout' period for the key event seems nasty. Any suggestions?
> >
>
> Hmm. There is a pygame.KEYUP event, to match the pygame.KEYDOWN event
> type. It should be added to the queue every time a key is released. Is
> it not suitable for what you're doing?
I've been using pygame.event.pump(),
keystate = pygame.key.get_pressed(), and then doing a bunch of
'if keystate[K_LEFT]: boo' and whatnot since now. I've been tinkering
with pygame.event.get([KEYUP, KEYDOWN]), but I'm not sure how to handle
the list of Events that I get..
Would I do something like
if pygame.event.Event(...) in keystate: foo?
Thanks for any help, again :)
--
Chris Armstrong
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