On 20/02/20 8:57 am, Nuno Maltez wrote:
> when I run my test program, Machine B reports FPS > 200, and
> pygame.display.flip taking 0.002 per call,
> while machine A reports FPS < 60, and pygame.display.flip taking 0.016
> per call.
This looks to me like machine A is synchronising its flips
with the monitor's refresh rate, but machine B is not. Why
that would be when you're creating the surface with the same
flags I don't know. Maybe a difference in the display
driver?
--
Greg