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[pygame] High-quality 2D rendering in Pygame
Hello. I created a Scorched Earth type game with a couple of friends
using Pygame (http://www.cs.berkeley.edu/~mandelin/TotalFrag/) and I
think it's pretty cool, but there's a couple of improvements I'd like to
make that I'm not sure how to do.
The biggest thing is that I would like high-quality (antialiased) 2D
rendering a la GDI+/Cairo/whatever. AFAICT, Pygame 1.7 can render
high-quality width-1 lines, but that's it. So:
- If these features are already available for Pygame, can you give me a
pointer on how to use them?
- If not, I'd consider coding them up, and I'd like to know what
strategy I should use so that it will "fit" with the Pygame design and
maybe get in the standard Pygame someday.
Thanks!