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Re: [pygame] Pygame vs. PyOpenGL
On Fri, 24 Feb 2006, Jonathan McLean wrote:
> Hey guys,
> I am new to this list, and to the developer community in general
> (most of my coding comes from server side scripting, namely php, not
> program development). I am looking to program a python game, and I
> wish to know the differences between pyopengl and pygame. I
> understand that at the basic level, pyopengl allows for hardware
> rendering of graphics, and pygame allows for software rendering of
> graphics. I also know that pyopengl is simply the binding for opengl
> in python and that I would actually be programming in opengl, not
> python really. So i guess with the foundation out of the way, what
> are some of the more in depth arguments for or against either one, or
> for or against the integration of both into the same project.
The combination of both works very well: pygame for input handling,
sound, etc. and pyopengl for the graphics.
-d