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Re: [pygame] Fullscreen + Hardware surface causes crash
Peter Shinners wrote:
On Wed, 2006-02-08 at 08:56 +0100, Andreas RÃsdal wrote:
What is the proper way to blit to a locked hardware display surface?
I've found the problem: The gui-library, (pgu) which I'm using does not
support hardware surfaces,
and fixing it is non-trivial.
I've also tested OcempGUI, and it does not support hardware surfaces either.
Well, it does not crash with an error-message like pgu, but it produces
only a white screen
in fullscreen hardware mode.
So have anyone managed to find a working gui-library for pygame which
supports hardware surfaces?
Andreas R.