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Re: [pygame] Which resolutions should a game support?
Could you try the 1.7.1release version? That one uses a different
version of SDL.
I think it is a bug with his setup, but it would be still good if
there was a work around.
One possible work around is to not use directx.
You could put:
os.environ["SDL_VIDEODRIVER"] = "winddb"
# before pygame.init()
pygame.init()
You could put that in a config file, or pop up a message dialog box to
ask the user. Or you could create a "Your Game - safe mode" start
menu item which uses that environment variable.
Cheers.
On 2/4/06, David Mikesell <dave_mikesell@xxxxxxxxxxx> wrote:
>
> On Fri, 3 Feb 2006 14:22:13 -0800, "Brian Fisher"
> <brian@xxxxxxxxxxxxxxxxxxx> said:
> > On 2/3/06, Rene Dudfield <renesd@xxxxxxxxx> wrote:
> > > SDL changed behaviour for selecting the refresh rate at 1.2.7.
> > > '1.2.7: Try to use higher refresh rate by default in DirectX driver
> > > (thanks Dmitry!)'
> > >
> > Trying to use higher by default sounds like it could cause this
> > specific problem (where if other games use a different approach in
> > picking refresh rate they wouldn't have this problem)
>
> I'm using 1.7.0. So could this be a bug?
>