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Re: [pygame] Which resolutions should a game support?
Well, I have an LCD monitor. I check the ' Hide rates this monitor
cannot display', yet still, if I choose a high res at 85 hz, the screen
goes black, I get an error message from the monitor, and I have to wait
15 seconds for it to come back. If I drop down to 75 hz, that same
resolution now works.
It's probably the fault of my video driver for even allowing me to
choose that bogus hz, but there's nothing I can do about it, except
remember the bad setting and not choose it.
So, if SDL is choosing the hz based on what the 'valid choices' are, it
could be running into the same thing. You could try having them manually
choose a lower refresh rate before running your game, and hope that
fixes it.
Let me know how it goes!
--Kamilche