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RE: [pygame] Collision Detection -- Part 2
- To: <pygame-users@seul.org>
- Subject: RE: [pygame] Collision Detection -- Part 2
- From: "Simon Wittber (Maptek)" <Simon.Wittber@perth.maptek.com.au>
- Date: Thu, 6 Feb 2003 08:55:40 +0800
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- Delivered-to: pygame-users-outgoing@seul.org
- Delivered-to: pygame-users@seul.org
- Delivery-date: Wed, 05 Feb 2003 19:55:42 -0500
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- Sender: owner-pygame-users@seul.org
- Thread-index: AcLNNUYgSorKYn4hRMWBGZYonEZwYQARCofw
- Thread-topic: [pygame] Collision Detection -- Part 2
>>Too good to resist. Apologies in advance :)
>heya simon, thanks for the enthusiasm, but we need a bit more
discretion
>and a lot less nip.
Again, apologies if I offended anyone. But seriously, pygame has brought
back the fun into programming for me. For too long now I have been stuck
in
a job where I am forced to code ASP, VB, Access, and Jscript. Yes, I
know I
am lucky to have a job.
6 months ago, I discovered Python, not long after that, pygame. Now I am
having all sorts of fun writing my own gui toolkits, learning opengl
etc.
Very geeky, yes, but it's what I like to do! Thanks Guido, thanks to the
SDL guys, and thanks Pete!
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