This is the most exciting Pygame news Iâve heard in like 2 years!
I wish others could hear about this via the pygame.org news section. This kind of breath of fresh air is sorely needed, I think.
~ Michael
On Thu : Dec 4, 2014 10:30:28 PM you wrote: > On Thu, Dec 4, 2014 at 11:28 AM, Paul Vincent Craven <paul@xxxxxxxxxxxxxxxx> > wrote: > > > What features would we look for in PyGame 2? > > > > Moving to SDL 2 would be a large change from what we have now. > > > > > It doesn't have to be. > > For the past month or so, Patrick Dawson and myself have been working on on > a rewrite of pygame on top of SDL2, trying to preserve support for most* of > the pygame python-level API, while adding support for SDL2 features. You > can see what we have at: > > https://github.com/renpy/pygame_sdl2 > > It's enough to run some non-trivial games without major changes, on > Windows, Mac, Linux, and Android, although it's probably closer to pygame > 1.8 then 1.9. I'm currently working on iOS support, after which nightly > builds will start coming out. At some point, we'll be exposing new features > based on SDL2, while still trying to hew relatively closely to the pygame > API, so people's existing code and experience can be preserved. > > > * I think it makes sense to drop support for surfaces with depths of less > than 32bpp - doing so is a big simplification. |