I'm the 'point me in the right direction' type, so here's a vague description of where to go to fix this bug. If you want a more explicit answer, let me know!Take a look at the line where you're blitting the image and look at your inputs to that function. There's a problem there. Take a look at the blit documentation and see what you can do to fix it.Once you resolve that, you'll see a second bug, but the answer to that one should be pretty easy to figure out.Happy pygaming!On Thu, Dec 6, 2012 at 6:59 PM, Elias Benevedes <benevedeselias@xxxxxxxxx> wrote:Hello everyone! I was having a little bug in my program. I HAVE NO IDEA WHY! I put print statements everywhere to check to make sure everything was being executed. Here is my code:import pygame, sysfrom pygame.locals import *pygame.init()screen = pygame.display.set_mode((640,480))class goodGuy(pygame.sprite.Sprite):def __init__(self):pygame.sprite.Sprite.__init__(self)self.image = pygame.image.load('goodGuy.png')self.rect = self.image.get_rect()def up(self):print 'up'self.rect[1] -= 10def down(self):print 'down'self.rect[1] += 10def right(self):print 'right'self.rect[0] += 10def left(self):print 'left'self.rect[0] -= 10Guy = goodGuy()while True:for event in pygame.event.get():if event.type == pygame.KEYDOWN:if event.key == K_UP:Guy.up()print 'Up'if event.key == K_DOWN:Guy.down()print 'Down'if event.key == K_RIGHT:Guy.right()print 'Right'if event.key == K_LEFT:Guy.left()print 'Left'if event.key == K_ESCAPE:pygame.quit()sys.exit()screen.blit(Guy.image, Guy.rect, Guy.rect)pygame.display.update()All that I want to happen is that for each respective arrow key, I want to move the image 10 pixels in that direction. Any help?--
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