On Fri, Dec 30, 2011 at 1:05 PM, René Dudfield <
renesd@xxxxxxxxx> wrote:
> Hi,
>
> Do you need to blit the background each time?
>
> Have you used convert() on the surfaces?
>
> cheers,
>
>
> On Fri, Dec 30, 2011 at 5:00 PM, Sean Wolfe <
ether.joe@xxxxxxxxx> wrote:
>>
>> Don't have to click for every frame, it will run the whole list of
>> frames on a single mousebuttondown.
>>
>> And the blit of the background takes care of drawing on top of one
>> another.
>>
>> Anybody have any ideas about the lag though? Maybe we need a p4a port
>> to the Android native kit.
>>
>>
>>
>>
>> On Thu, Dec 29, 2011 at 6:59 PM, Ian Mallett <
geometrian@xxxxxxxxx> wrote:
>> > On Thu, Dec 29, 2011 at 1:52 PM, Sean Wolfe <
ether.joe@xxxxxxxxx> wrote:
>> >>
>> >> frames = [image1, image2, image3]
>> >> running = True
>> >> while running:
>> >> for event in pygame.event.get():
>> >> if event.type == MOUSEBUTTONDOWN:
>> >> clock.tick(10)
>> >> for img in frames:
>> >> screen.blit(background, (0,0))
>> >> screen.blit(img, position)
>> >> pygame.display.flip()
>> >> clock.tick(10)
>> >
>> > You do realize that you're only ever drawing when the mouse is pressed,
>> > right? So, you'll have to click for every frame.
>> >
>> > Also, you're drawing every frame in the animation on top of each other.
>> >
>> > Ian
>>
>>
>>
>> --
>> A musician must make music, an artist must paint, a poet must write,
>> if he is to be ultimately at peace with himself.
>> - Abraham Maslow
>
>
--
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow