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Re: [pygame] dmg files vs .zip files on OSX?
On Thu, Dec 29, 2011 at 08:34:33AM +0100, René Dudfield wrote:
> Hi,
>
> it seemed pip used to mistake all .zip files for being source packages,
> and got confused by our .mpkg.zip binaries for OSX. That has been patched
> in pip now, but it might take another 5 or so years before everyone
> upgrades... So, I need to know if .dmg files for OSX are ok? I seem to
> recall some reason why .zip were preferred over .dmg files... but I can
> not remember the reason! I think .dmg files are ok now, since major
> projects like VLC etc all use .dmg files. So maybe the reason does not
> exist anymore with modern OSX. I plan on creating new .dmg files from the
> existing .zip files, and linking to them from the download page.
>
> tldr;
> Are .dmg files ok for binaries on OSX now?
>
> cheers,
Somebody can correct me if I am wrong, but I think the problem with an
unzipped .dmg file was that there was no cross-platform tool for
creating a compressed .dmg file, so if you wanted tocreate a compressed
.dmg and you didn't have a Mac, you couldn't. A uncompressed
unencrypted .dmg file is just a disk image in HFS+ format, but the
compression and encryption are special somehow.
---
James Paige