Hi,
I was wondering some things about sprites to help me understand them
better. I currently have a sprite class which loads up the player and can move
it around using the joystick/keyboard as well as rotate the character based on
what direction they are moving. What I want to be able to do is add into the
class a shoot function that will take the parameters I pass to it (I already
have the control system for joysticks ready for it)
What I want to know is how sprite track what they draw, and if it is
possible to have it track two different images and locations per instance?
With Thanks,
Andrew Godfroy |