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Re: [pygame] Help with pygame
Zach, code looks fine - can you attach the image as well? The problem
may lie with it.
thanks
On Sun, Dec 11, 2011 at 2:49 PM, Zack Baker <zbaker1398@xxxxxxxxx> wrote:
> Ok guys heres the code. Same error, better code.
> #!/usr/bin/env python
>
> import pygame
> pygame.init()
>
> #Set height and width of the screen
> size=[400,500]
> screen=pygame.display.set_mode(size)
>
>
> #Loop until user clicks the close button
> done=False
> clock=pygame.time.Clock()
>
> while done==False:
> #This limits the while loop to a max of 10 times per second
> clock.tick(10)
>
> for event in pygame.event.get():
> if event.type==pygame.QUIT:
> done=True
> car=pygame.image.load('images.BMP')
> screen.blit(car, (50, 100))
> pygame.display.flip()
>
>
> pygame.quit()
>
>
>
>
>
>
>
> pygame.quit()
>