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Re: [pygame] pygame.sprite.RenderUpdates() without arguments
> This creates a RenderUpdates group named .all
>
>> Player.containers = self.all
>> Computer.containers = self.all
>> Ball.containers = self.all
>
> This makes three aliases for .all
>
So every time you talk about Payer.containers is like talking about self.all...
> Somewhere else in the code, sprites will be added to these containers.
>
Maybe here?
#The whole Player class
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self, self.containers) ####HERE??
self.image = pygame.Surface((16, 64))
self.image.fill((255, 255, 255), (2, 0, 12, 64))
self.image.fill((255, 255, 255), (0, 2, 16, 60))
self.rect = self.image.get_rect(midleft = (16, 240))
self._rect = pygame.Rect(self.rect)
print(self._rect)
def update(self):
self._rect = Rect(self.rect)
key = pygame.key.get_pressed()
if key[K_UP]:
self.rect.move_ip(0, -5)
if key[K_DOWN]:
self.rect.move_ip(0, 5)
if self.rect.bottom > 480:
self.rect.bottom = 480
if self.rect.top < 0:
self.rect.top = 0
>
> ---
> James Paige
>
Thank you James