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[pygame] BLEND_RGBA_MULT bug on Macintosh?
Hey, has anybody else had problems with blitting alpha transparent
surfaces using BLEND_RGBA_MULT on Mac OS X? I have some code that works
perfectly on Linux and Windows XP, but when I try it on my Mac, I get
yellow areas where I should be getting transparent areas.
I have posted a more detailed description along with a test case at
http://pygame.motherhamster.org/bugzilla/show_bug.cgi?id=26
I would greatly appreciate it if anyone else using a Mac could test and
see if they get the same results
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James Paige