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Re: [pygame] Mac OS X 10.5, Leopard Support
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] Mac OS X 10.5, Leopard Support
- From: Nathan <nathan.stocks@xxxxxxxxx>
- Date: Mon, 10 Dec 2007 11:19:56 -0700
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I've asked the same thing twice on this list, and gotten zero
response. I also asked the macports people for help, zero response.
I also asked the PyObjC people for help, and basically got "PyObjC 2
is included with Leopard, duh" as a response - as if that somehow
helps.
I've since discovered and migrated half of my projects to pyglet, (
http://pyglet.org ). One binary OS X installer, no dependencies, and
it works with the system python (so I don't have to worry about
macports, hooray!). YMMV.
The PyObjC people said their pages haven't been updated because
(basically) they're busy.
If you're dead set on using pygame, I do know that you can copy a
Tiger macports installation of pygame, and it will work. I didn't go
that route, because I wanted to use python 2.5 and I found pyglet to
be easier to use anyway.
~ Nathan
On Dec 10, 2007 5:11 AM, Olle Olsson <ddddum@xxxxxxxxxxx> wrote:
>
> Hello.
>
> What's the statup of PyGame for Leopard?
>
> Compiling with Macports or Fink doesn't work due to the dependancy on PyObjC.
>
> PyObjC got re-written for Leopard and is now v2.0. It is included with the OS version
> of Python (v1.4 simply won't compile under Leopard). The OS Python version ofcourse
> lacks other stuff that pygame needs like numeric and SDL.
>
> One strange detail is that PyObjC's sourceforge page hasn't been updated to reflect the
> v2.0 re-write. Maybe that's why the fink people can't the pygame build work for leopard.
>
> Anyways, if any of you guys got pygame running under leopard, please tell how.
>
> If you know anything that might help on the matter, please also tell :)
>
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