How about using: pygame.transform.rotozoom(Surface, angle,
scale): return Surface
The angle can be positive or negative, depending if you want to
move the turret clock- or anti-clockwise. I assume the tank is a
different sprite than the turret. Dunno, if 0 or 1 for scale will
not make it zoom. But thats probably the funtion you are looking
for. ;)
Just my 2 cents
Farai
Am 27.12.2006 um 23:38 schrieb Caleb Mahase:
I'm trying to make an overhead tank battle game. The biggest
problem I'm running into is rotating the turret over the tank
chassis. In order to do so, I need to be able to specify the
axis on which the turret image will rotate instead of just
rotating around the middle. The PysGear library seems to have
solved this problem however I would like to avoid using an entire
library to solve one problem. Any info on this issue will be
greatly appreciated.
-Cal