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Re: [pygame] map format
Farai Aschwanden wrote:
I wanted to use such a system too, but 2 points stopped me using it:
1. Its restricted to the charset (well 256 chars is quite a lot)
Unicode!
Then you can use the Chinese characters for water,
grass, hill, etc. Much more readable. :-)
--
Greg Ewing, Computer Science Dept, +--------------------------------------+
University of Canterbury, | Carpe post meridiem! |
Christchurch, New Zealand | (I'm not a morning person.) |
greg.ewing@xxxxxxxxxxxxxxxx +--------------------------------------+