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Re: [pygame] Scripting language
Yeah,
I have been afraid of this being the case given that all my
research indicated it. Thanks for the link, I agree that they are
unsatisfactory, but at least it is a step in determining what exactly
is available.
Brian, I had actually given thought to something akin to the
system you detailed after a discussion with a peer. I had also
considered building a visual/drag-and-drop/list system that would
output an easily verified python-like language. Upon receipt at the
server, this would be validated (for variable use, methods) and
converted to Python.
Thanks everyone for the lively discussion. I am mostly surprised
at the lack of a mainstream solution (or several) though I wonder if
it is as a result of the common perception of C++ being "the" game
development language and everything else being a secondary scripting
language.
I have found a Python in Ruby, but is there a Ruby in Python or
Lua for that matter?
Cheers,
Brandon
On Dec 18, 2006, at 6:27 PM, Bob the Hamster wrote:
I have read a lot about this, and the general consensus seems to be
that if you are worried about security, there is no known safe easy
way
to embed python-in-python. That conclusion surprises and
disappoints me,
but I can find no reliable information that contraticts it :(
Some unsatisfactory workarounds can be found at:
http://wiki.python.org/moin/
How_can_I_run_an_untrusted_Python_script_safely_(i.e._Sandbox)
---
Bob the Hamster