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Re: [pygame] raw_input() and pygame.event.get()
On Sun, 2006-12-10 at 22:12 -0600, Mike Wyatt wrote:
> Oops, I forgot to mention that. I'm using raw_input() because I want
> to focus on getting my game working before putting time into writing a
> GUI. Without a GUI, the only way I can get user input is with
> raw_input(). I'm working on my networking code, so I need to have
> each game instance ask the user (i.e. myself) to host a new game or
> join an existing game.
Use the pygame event filtering to block certain event types. Turn this
off and on around your input_raw call.
http://pygame.org/docs/ref/event.html#pygame.event.set_blocked
pygame.event.set_blocked(pygame.KEYDOWN | pygame.KEYUP)
value = raw_input()
pygame.event.set_blocked(None)