Many questions here; I could use help from someone more experienced.
But what now? Although I could and probably should focus on the
"worldsim" itself -- the physics and gameplay -- I'm not sure about how
to develop the graphics system further. Assuming that I can successfully
combine this landscape with my Pygame-only widget system and with
Pyglyph so that I can do text windows, buttons etc., it's still going to
be ugly! I thought about switching from these awkward-looking textures
to plain colors, but (perhaps because there's full lighting) that turns
the landscape into green soup. And there's still a bad case of the
jaggies (and terrible FPS) from the fact that I'm using 100x100 data
points. _And_ the sky's not animated. And so on.
So, as a lone developer, is it even worth trying to do this 3D system?