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Re: [pygame] Perhaps a port for this into Pygame?
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- Subject: Re: [pygame] Perhaps a port for this into Pygame?
- From: andrew baker <failrate@xxxxxxxxx>
- Date: Fri, 24 Dec 2004 10:55:46 -0800
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Um, I'm in prealpha for a generic tile-based map editor and engine
right now. If you go to pygame.org, you'll see Map Editor. Yeah,
that's mine. But, that's a really, really old version. I'm working
on my own homepage from which to post updates and stuff, too.
At some point, www.voodoogirl.cjb.net will also have a forum, so if
your friends would be interested in letting me know what kind of
features they need in an editor and engine, that would be cool.
On Thu, 23 Dec 2004 20:18:33 -0500, Quest Master <zainalam@xxxxxxxxx> wrote:
> I was talking to some of my friends about Python and Pygame, and
> though they seem quite interested, they're "hardcore" RPG makers. What
> does this mean?
>
> Well, they whine about the lack of a proper map editor and map format.
> I told them it's quite easy to do this and not a true pain as it would
> be in other languages, but all they had to reply was a "Meh."
>
> So I searched into some map formats SDL has ports for, and I came
> across this: http://membres.lycos.fr/edorul/SDLMappye.htm
>
> Apparently, it's a good map editor (Mappy) and the library (SDLMappy)
> draws the maps efficiently too. Haven't dug up THAT much on it, but
> yeah.
>
> I was wondering if anybody was interested or up for doing something of
> this kind, or if anything similar was available.
>
--
Andrew Ulysses Baker
"failrate"