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transition plan was Re: [pygame] contemplating move to bitbucket(and hg). what do you think?
- To: pygame-users@xxxxxxxx
- Subject: transition plan was Re: [pygame] contemplating move to bitbucket(and hg). what do you think?
- From: René Dudfield <renesd@xxxxxxxxx>
- Date: Thu, 4 Aug 2011 17:05:24 +0100
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- Delivery-date: Thu, 04 Aug 2011 12:05:33 -0400
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Hi,
I've started on a migration plan for bitbucket. If anyone has any feedback, please let me know :)
They will be done in roughly the order written.
- bitbucket url is https://bitbucket.org/pygame
- Adding contributors to the bitbucket repository.
- will post a message on the mail list for people who want to be added.
- issues,
- hg
- import all of the history with the hg convert plugin.
- Need author map, to convert pygame svn author usernames into bitbucket user names for people who care.
- email mailing list asking for bitbucket usernames of commiters.
-
the format needed is: 'First Last <user@xxxxxxxxxxx>'
- will check an authormap file into svn.
- what to do with branches, and trunk?
- instead of a trunk the root should be the trunk.
- wiki
- uses 'creol' syntax. Will need to convert pages from html into this format.
- will keep current pygame wiki up, with links to new pages until conversion is complete.
- Check with bitbucket if they have plans to support .rst soon.
- need to create mirror system to keep website up to date.
- on wiki change, download new data then convert from creol format into html.
- build page(spectacularly adequate). Will need to be updated to take changes from hg instead of svn.
- old subversion.
- delete files in trunk, and put a we_have_moved.txt file in there.
- ftp mirror system.
- mirror download files from the bitbucket download page to the pygame /ftp page.
- need to think how the html page will be structured. Do we just list all files on bitbucket? I think we just list all of the files on bitbucket download page, and group them by OS.
- update hacking page.
- instructions on hg, and submitting patches. As well as writing docs.