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Re: [pygame] frame independant movement
On Fri, Aug 27, 2010 at 08:43:59AM -0700, Brian Fisher wrote:
> So you asked "what else do you need?" well the answer is if you want
> consistent non-linear physics (like say you want the players to jump the
> same all the time), then the "else" you need is fixed size timesteps for
> your physical simulation.
I seem to remember that one of the Quake games (or was it all of them?)
did this /wrong/. The distance your character could jump was affected by
your frame rate, making certain hard jumps impossible at certain frame
rates.
---
James Paige