Lenard René Dudfield wrote:
I'd love a 2000fps monitor. hehe On Fri, Aug 22, 2008 at 9:06 AM, Greg Ewing <greg.ewing@xxxxxxxxxxxxxxxx> wrote:René Dudfield wrote:I'd guess lack of precision in the timing, or the time slice the OS gives your process.Another possibility is that pygame.display.flip() is waiting for a vertical retrace, thus limiting the frame rate to the refresh rate of your monitor. What happens if you just run the timing loop without the drawing?